looks like legitimately great cave story like game. i like this shield mechanic. also it's a very good idea to allows players to configure the battle settings. hyped to see full game
but i have one small personal complaint. imo J is a very bad choise for attack key. i think the classic layout (arrows + ZXC...) would make much more sence. i hope in full game it will be possible to configure controlls
overall it's a very cool boss. it was fun trying to figure out the patterns and trying to dodge them
Thanks for your review! Unfortunately the project was postponed due to some technical issues (the code is very bad and over-cluttered but still would work, but it was extremely difficult to edit it later without breaking things) so I started a different project to test out and see how to improve the code. (This means that the project will continue in the future, it's not eternally cancelled) The reason why I picked the WASD controls is cause I find the Arrows + ZX controls very uncomfortable, so I prefered to try a different combination that feels better over the basic layout.
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Top tier music choice, glad to find another Phoenotopia Awakening fan out in the wild
looks like legitimately great cave story like game. i like this shield mechanic. also it's a very good idea to allows players to configure the battle settings. hyped to see full game
but i have one small personal complaint. imo J is a very bad choise for attack key. i think the classic layout (arrows + ZXC...) would make much more sence. i hope in full game it will be possible to configure controlls
overall it's a very cool boss. it was fun trying to figure out the patterns and trying to dodge them
Thanks for your review! Unfortunately the project was postponed due to some technical issues (the code is very bad and over-cluttered but still would work, but it was extremely difficult to edit it later without breaking things) so I started a different project to test out and see how to improve the code. (This means that the project will continue in the future, it's not eternally cancelled)
The reason why I picked the WASD controls is cause I find the Arrows + ZX controls very uncomfortable, so I prefered to try a different combination that feels better over the basic layout.