Reginangel: Blooms Reborn in Night (DEMO)
VERSION: "December 18, 2024" aka V.1.0
This is an demo version of Reginangel: Blooms Reborn in Night. Many content here is subject to change. It is unlikely that content here will be final.
⚠ WARNING ⚠
This game may not run smoothly on high resolutions and could start bugging or slowing down due to this. Make sure your device has a proper graphic card before playing as well, or erroneous displays can happen as well as extreme slow downs. This is due to the engine the game is built on and not much can be done about it.
Reginangel: Blooms Reborn in Night is a metroidvania with RPG elements focusing on an oriental-themed world, within the Kingdom of Yadorigi. Explore multiple stages that hold many secrets, unravel the hidden origins of the kingdom, and uncover the mysterious mastermind that unleashed the chaotic demon army!
Fight off the demon horde with a simple-yet-polished combat system. Simply button-mashing won't work! Pay a close eye to your energy meter while attacking enemies, perform various unique skills with various available at the beginning! Don't forget to look at the enemy's attack patterns! (And don't worry, most of the time, they're simple!)
You can roll to dodge, charge a stronger slash, send enemies flying everywhere, find unique tools to make combat easier, and much more - although this is a demo. So you will only find one tool and several upgrades around there.
Please use the forums to report bugs and other strange finds, or to critique certain game mechanics you don't like, or just review the game! Also, if you want more proper contact with the developer, feel free to drop in our Discord server linked below.
CONTROLS
In-game there's an tutorial regarding them, but they'll be here incase you forget. Some actions here cannot be performed if your energy is below the line, so keep an look for it. These are marked with this icon: ⚠.
- Movement: WASD
- Jump: W
- ⚠ Run: Double tap A or D
- Crouch: S (you can move while doing this)
- ⚠ Attack: J (you can attack while jumping)
- Charged Attack: Hold J (you cannot jump while charging)
- ⚠ Unleash Charged Attack: After holding J, release (when particles start appearing and a corresponding sound plays)
- Cancel Charged Attack: Hold S (crouch) and release J (charged energy is lost)
- ⚠ Dodge roll: Crouch + Press K (costs alot of energy)
- ⚠ Use tool: Hold K
MENU CONTROLS:
- J = Accept (sword icon)
- K = Back ("T" icon)
- WASD = Select
- (When prompted) J+K = Fastforward
- Using the Bow tool -
- Charge bow: Hold K (charges up to 3 levels)
- ⚠ Release bow: Release K (damage output/speed and range depends on charge level, always consumes the same amount of energy regardless of charge level.)
- Aim bow: WASD (as an stylistic choice, you cannot aim down)
- Changelog -
- This will be updated when the game updates.
Credits
Music
- Boss, Miniboss & "Formidable Optional Enemy" battle themes / Intro cutscene theme - Sougetsu-On https://www.sougetsu-on.net/
- Area themes - Anonymous (will be edited upon confirmation)
Sound
- Bfxr - Program used to make nearly every SFX present.
- Sound effects made through Bfxr by: https://graysonsolis.com/
- HQ free sounds - Taira Komori (https://taira-komori.jpn.org/freesounden.html)
- S: Rain at night medium.wav by jgxxx | License: Creative Commons 0
- S: User Interface fanfare end reached success victory finished by jerry.berumen | License: Attribution 4.0
- S: victory sound for videogames by ImATaco | License: Attribution 4.0
- S: Menu Glass Click by Soughtaftersounds | License: Attribution 3.0
Misc
- The beatiful, conveniently-sized, completed and pixelated font: https://patrik-arts.itch.io/pixel-font-low-gothic
Published | 7 hours ago |
Status | In development |
Platforms | HTML5 |
Author | Blastpix Games |
Genre | Action |
Made with | Audacity, Paint.net, Construct |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |